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Grimind Download Compressed File

Updated: Mar 31, 2020





















































About This Game Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone – but is it certain... that you are there... alone?Features:Dynamic gameplay combined with a frightening experiencePhysics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored. a09c17d780 Title: GrimindGenre: Action, Adventure, IndieDeveloper:Paweł MogiłaPublisher:Forever Entertainment S. A.Release Date: 13 Feb, 2014 Grimind Download Compressed File grimind game. grimind badge. grimind walkthrough. grimind steam. shani grimmond age. grimind steam badge. download game grimind. julius grimindl. shani grimmond. grimind giveaway. grimind gameplay. geminid meteor shower a very fun and wierd game, very entertaining to play, it has pretty hard puzzles, and enemies, its great idea overall and i really recommend it, it has kind of a dark mood to it and its just great.. Godawful grabbing mechanic and floaty physics lead to a very fidgety and imprecise mess. It's hard for all the wrong reasons.. A quirky but very enjoyable platformer experience. As my play time no doubt reveals, it doesn't take very long to get to the end of the game AND 100% completion. (There's a guide.. but it's much more rewarding if you just get yourself killed over and over until you find all the secrets.)The English might be a bit off for some of the "dialogue" but that's okay as it didn't really feel offputting or hard to understand.The puzzles, while few, are nicely done and if you're a fan of the Puzzle Platformer genre you'll probably enjoy the six or so hours you spend playing this.All in all, would recommend.. Godawful grabbing mechanic and floaty physics lead to a very fidgety and imprecise mess. It's hard for all the wrong reasons.. I'd give it :grimind:\/10Otherwise a good psychological thriller.. I wish I'd seen before I purchased that there was no gamepad support for Linux nor Mac.Playing a platformer with WASD is not for me.. Cool game with funny secrets and many challenging puzzles.And sometimes It\u00b4s like Amnesia, the dark descent in 2D :). Good\uff01but the BGM is so sad. Before I start the review proper I just want to mention that it's rich that the people part of this community that gave Goat Simulator overwhelming positive reviews and got Grass Simulator on Steam because they're stupid enough to be bribed with keys think they have any right to judge a game with barely a plot harshly. Really amusing.Anyway, yes the plot is thin. Annoyingly so. I didn't get to see just what kind of creature the protagonist was nor why he was there and the ending was basically a downer of epic proportions similar to Hellraiser but from the start it was quite obvious this would be one of those "The journey is the story" games. I'm pretty sure that the ending is intentional since the game has "Grim" in its name though.Otherwise as far as gameplay goes I'm in love with it for similar reasons I was in love with Amnesia and Penumbra. The physics and world interactivity is awesome. So is the lighting (Those warm and cool color combinations look so damn pleasing to the eye). I'm not really one that cares much for puzzles but in this case I just like seeing physics objects bounce around and there's plenty of that here. Kind of makes one wonder where the complaints are coming from since if I can manage to negotiate a puzzle in a game I'm pretty sure anyone else can.The game is also technically interesting because of the engine the author wrote. It's a really simple one that just uses SDL, Bullet for the physics and TGA based sprites. I love it when people do stuff like this. So easy to just squeeze out a turd with Unity these days so it's extremely refreshing to see someone take a design and make it their own from the bottom up. This sort of thing is exactly what makes me remember the good times I had in my gamedev stints and makes me want to get back to it.I did a series on it here. Beware though, there's a whole lot of complaining from me about the morons that infest this community in it.

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